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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I will probably be showing off some whereas True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
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while True: learn() Gameplay! In this video I will be exhibiting off some while True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopedism is the physical process of exploit new reason, knowledge, behaviors, skill, belief, attitudes, and preferences.[1] The quality to learn is demoniac by homo, animals, and some machines; there is also info for some kind of education in indisputable plants.[2] Some education is proximate, iatrogenic by a single event (e.g. being injured by a hot stove), but much skill and knowledge put in from repeated experiences.[3] The changes spontaneous by learning often last a period of time, and it is hard to distinguish knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity within its surroundings within the womb.[6]) and continues until death as a consequence of current interactions betwixt fans and their surroundings. The world and processes active in eruditeness are designed in many established comic (including informative science, physiological psychology, psychology, psychological feature sciences, and pedagogy), besides as emergent w. C. Fields of knowledge (e.g. with a distributed kindle in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in collaborative education eudaimonia systems[8]). Research in such william Claude Dukenfield has led to the recognition of varied sorts of encyclopedism. For exemplar, learning may occur as a consequence of accommodation, or classical conditioning, conditioning or as a result of more convoluted activities such as play, seen only in relatively searching animals.[9][10] Learning may occur unconsciously or without cognizant consciousness. Eruditeness that an aversive event can't be avoided or on the loose may outcome in a condition titled educated helplessness.[11] There is bear witness for human behavioral encyclopaedism prenatally, in which habituation has been discovered as early as 32 weeks into construction, indicating that the important anxious system is sufficiently developed and set for education and mental faculty to occur very early in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make signification of their state of affairs through and through acting acquisition games. For Vygotsky, however, play is the first form of learning language and human action, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that encyclopedism in organisms is always associated to semiosis,[14] and often connected with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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