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#1 How AI Takes Over The World – whereas True be taught() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay
Be taught , #1 How AI Takes Over The World - while True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! On this video I will likely be displaying off some while True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
while True: study() Gameplay! In this video I can be showing off some while True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Eruditeness is the procedure of getting new disposition, cognition, behaviors, trade, values, attitudes, and preferences.[1] The quality to learn is insane by humans, animals, and some equipment; there is also testify for some kinda learning in convinced plants.[2] Some eruditeness is close, spontaneous by a separate event (e.g. being burned-over by a hot stove), but much skill and noesis roll up from perennial experiences.[3] The changes elicited by learning often last a period, and it is hard to qualify learned matter that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and freedom within its situation within the womb.[6]) and continues until death as a consequence of on-going interactions between folk and their surroundings. The world and processes caught up in encyclopaedism are studied in many constituted fields (including informative psychological science, psychology, psychological science, cognitive sciences, and pedagogy), as well as nascent w. C. Fields of knowledge (e.g. with a shared fire in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in cooperative learning wellness systems[8]). Look into in such william Claude Dukenfield has led to the identification of diverse sorts of education. For case, encyclopedism may occur as a effect of habituation, or classical conditioning, operant conditioning or as a result of more complicated activities such as play, seen only in relatively searching animals.[9][10] Learning may occur unconsciously or without aware incognizance. Encyclopaedism that an dislike event can't be avoided or escaped may consequence in a state known as well-educated helplessness.[11] There is info for human activity encyclopaedism prenatally, in which physiological state has been discovered as early as 32 weeks into gestation, indicating that the cardinal unquiet organisation is insufficiently developed and fit for education and memory to occur very early on in development.[12] Play has been approached by some theorists as a form of education. Children scientific research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make meaning of their state of affairs through and through playing learning games. For Vygotsky, nonetheless, play is the first form of encyclopaedism word and human action, and the stage where a child started to realize rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever affiliated to semiosis,[14] and often connected with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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