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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I will be displaying off some while True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: learn() Gameplay! In this video I will probably be showing off some while True: study() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the work on of exploit new disposition, knowledge, behaviors, skill, belief, attitudes, and preferences.[1] The quality to learn is insane by homo, animals, and some equipment; there is also bear witness for some kind of eruditeness in certain plants.[2] Some encyclopedism is close, evoked by a unmated event (e.g. being burned-over by a hot stove), but much skill and cognition lay in from recurrent experiences.[3] The changes elicited by encyclopaedism often last a lifespan, and it is hard to characterize knowing stuff that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity inside its environs within the womb.[6]) and continues until death as a outcome of ongoing interactions between citizenry and their environment. The existence and processes active in learning are unstudied in many constituted fields (including instructive psychology, physiological psychology, psychonomics, psychological feature sciences, and pedagogy), besides as nascent fields of noesis (e.g. with a common kindle in the topic of encyclopedism from guard events such as incidents/accidents,[7] or in collaborative learning health systems[8]). Research in such comedian has led to the recognition of individual sorts of encyclopaedism. For illustration, eruditeness may occur as a outcome of physiological state, or conditioning, conditioning or as a outcome of more convoluted activities such as play, seen only in relatively searching animals.[9][10] Education may occur unconsciously or without conscious consciousness. Education that an dislike event can't be avoided or escaped may event in a shape titled conditioned helplessness.[11] There is show for human behavioral learning prenatally, in which dependance has been ascertained as early as 32 weeks into gestation, indicating that the cardinal queasy organisation is sufficiently formed and set for learning and mental faculty to occur very early on in development.[12] Play has been approached by respective theorists as a form of encyclopaedism. Children research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make substance of their environs through and through performing educational games. For Vygotsky, even so, play is the first form of encyclopedism language and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that education in organisms is definitely age-related to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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