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#1 How AI Takes Over The World – whereas True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True study() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will be showing off some while True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
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while True: be taught() Gameplay! In this video I might be exhibiting off some whereas True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Education is the activity of getting new understanding, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The cognition to learn is berserk by humanity, animals, and some equipment; there is also inform for some sort of learning in definite plants.[2] Some encyclopedism is proximate, spontaneous by a unmated event (e.g. being hardened by a hot stove), but much skill and cognition put in from recurrent experiences.[3] The changes iatrogenic by encyclopedism often last a time period, and it is hard to place nonheritable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption within its environs inside the womb.[6]) and continues until death as a result of on-going interactions 'tween populate and their situation. The world and processes caught up in encyclopaedism are deliberate in many established fields (including educational psychological science, psychophysiology, psychological science, psychological feature sciences, and pedagogy), besides as rising comedian of knowledge (e.g. with a shared kindle in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in collaborative encyclopaedism condition systems[8]). Look into in such w. C. Fields has led to the recognition of different sorts of learning. For case, encyclopaedism may occur as a outcome of dependency, or classical conditioning, operant conditioning or as a result of more interwoven activities such as play, seen only in relatively intelligent animals.[9][10] Education may occur unconsciously or without aware awareness. Learning that an dislike event can't be avoided or escaped may issue in a state titled learned helplessness.[11] There is testify for human activity learning prenatally, in which habituation has been ascertained as early as 32 weeks into maternity, indicating that the basic uneasy arrangement is insufficiently developed and set for eruditeness and memory to occur very early on in development.[12] Play has been approached by some theorists as a form of learning. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make signification of their environment through performing arts informative games. For Vygotsky, however, play is the first form of encyclopedism nomenclature and communication, and the stage where a child started to realise rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always associated to semiosis,[14] and often related with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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