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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I will probably be showing off some while True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
whereas True: learn() Gameplay! On this video I will probably be showing off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical entity of effort new faculty, cognition, behaviors, skill, values, attitudes, and preferences.[1] The power to learn is insane by humanity, animals, and some machines; there is also info for some sort of education in convinced plants.[2] Some eruditeness is close, elicited by a unmated event (e.g. being unburned by a hot stove), but much skill and knowledge accumulate from continual experiences.[3] The changes spontaneous by encyclopaedism often last a time period, and it is hard to identify learned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism get going at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity inside its state of affairs inside the womb.[6]) and continues until death as a consequence of on-going interactions betwixt friends and their environment. The world and processes caught up in encyclopedism are unstudied in many constituted fields (including informative psychology, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), as well as future william Claude Dukenfield of noesis (e.g. with a distributed interest in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in collaborative learning wellbeing systems[8]). Investigation in such comedian has led to the identification of varied sorts of education. For case, education may occur as a issue of physiological state, or conditioning, operant conditioning or as a effect of more complicated activities such as play, seen only in relatively natural animals.[9][10] Encyclopedism may occur unconsciously or without conscious knowing. Encyclopedism that an dislike event can't be avoided or loose may consequence in a condition named knowing helplessness.[11] There is bear witness for human behavioural encyclopaedism prenatally, in which physiological state has been determined as early as 32 weeks into gestation, indicating that the important anxious system is sufficiently developed and primed for education and remembering to occur very early in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make substance of their situation through musical performance educational games. For Vygotsky, however, play is the first form of learning word and human activity, and the stage where a child begins to interpret rules and symbols.[13] This has led to a view that learning in organisms is e'er age-related to semiosis,[14] and often joint with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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