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#1 How AI Takes Over The World – whereas True study() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will probably be showing off some while True: study() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
whereas True: study() Gameplay! In this video I might be showing off some while True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Learning is the physical process of getting new apprehension, noesis, behaviors, skill, values, attitudes, and preferences.[1] The quality to learn is berserk by mankind, animals, and some machinery; there is also bear witness for some kind of eruditeness in dependable plants.[2] Some encyclopedism is proximate, spontaneous by a separate event (e.g. being burned by a hot stove), but much skill and noesis put in from perennial experiences.[3] The changes induced by encyclopaedism often last a life, and it is hard to qualify knowledgeable stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility within its environs inside the womb.[6]) and continues until death as a result of on-going interactions betwixt folk and their environs. The creation and processes involved in encyclopaedism are studied in many established w. C. Fields (including educational scientific discipline, psychological science, psychonomics, cognitive sciences, and pedagogy), as well as nascent comedian of cognition (e.g. with a shared kindle in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in collaborative encyclopedism health systems[8]). Investigating in such comedian has led to the recognition of different sorts of encyclopaedism. For example, education may occur as a outcome of accommodation, or conditioning, conditioning or as a consequence of more complex activities such as play, seen only in comparatively agile animals.[9][10] Learning may occur unconsciously or without conscious knowing. Learning that an dislike event can't be avoided or escaped may event in a shape known as enlightened helplessness.[11] There is testify for human activity encyclopedism prenatally, in which physiological state has been ascertained as early as 32 weeks into gestation, indicating that the basic anxious organization is sufficiently developed and fit for eruditeness and mental faculty to occur very early on in development.[12] Play has been approached by several theorists as a form of eruditeness. Children research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make significance of their state of affairs through performing arts acquisition games. For Vygotsky, nevertheless, play is the first form of encyclopedism word and human action, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that encyclopedism in organisms is always affiliated to semiosis,[14] and often joint with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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