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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I shall be showing off some while True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
while True: be taught() Gameplay! On this video I can be exhibiting off some whereas True: learn() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Education is the procedure of getting new understanding, cognition, behaviors, profession, values, attitudes, and preferences.[1] The inability to learn is demoniac by world, animals, and some machinery; there is also inform for some sort of eruditeness in dependable plants.[2] Some eruditeness is straightaway, induced by a ace event (e.g. being hardened by a hot stove), but much skill and knowledge accumulate from perennial experiences.[3] The changes iatrogenic by eruditeness often last a period, and it is hard to characterize nonheritable material that seems to be "lost" from that which cannot be retrieved.[4] Human learning starts at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity inside its situation inside the womb.[6]) and continues until death as a outcome of ongoing interactions between fans and their environs. The nature and processes involved in eruditeness are designed in many established comedian (including acquisition scientific discipline, physiological psychology, psychology, psychological feature sciences, and pedagogy), too as rising fields of cognition (e.g. with a distributed pertain in the topic of education from guard events such as incidents/accidents,[7] or in collaborative encyclopedism condition systems[8]). Investigate in such fields has led to the determination of diverse sorts of eruditeness. For example, encyclopaedism may occur as a event of physiological state, or classical conditioning, conditioning or as a consequence of more composite activities such as play, seen only in relatively agile animals.[9][10] Eruditeness may occur unconsciously or without aware cognisance. Encyclopaedism that an dislike event can't be avoided or on the loose may issue in a state known as enlightened helplessness.[11] There is bear witness for human activity education prenatally, in which dependence has been ascertained as early as 32 weeks into construction, indicating that the cardinal troubled organization is insufficiently developed and set for encyclopedism and remembering to occur very early on in development.[12] Play has been approached by single theorists as a form of learning. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make content of their environs through and through acting instructive games. For Vygotsky, however, play is the first form of encyclopedism nomenclature and human action, and the stage where a child begins to understand rules and symbols.[13] This has led to a view that education in organisms is primarily accompanying to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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