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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I will be showing off some whereas True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
whereas True: study() Gameplay! In this video I will likely be displaying off some while True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Learning is the activity of exploit new understanding, noesis, behaviors, trade, values, attitudes, and preferences.[1] The quality to learn is controlled by mankind, animals, and some equipment; there is also info for some rather learning in dependable plants.[2] Some eruditeness is close, elicited by a ace event (e.g. being injured by a hot stove), but much skill and knowledge accumulate from continual experiences.[3] The changes evoked by learning often last a time period, and it is hard to qualify knowledgeable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human learning begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its surroundings inside the womb.[6]) and continues until death as a consequence of ongoing interactions betwixt people and their environs. The existence and processes caught up in eruditeness are unnatural in many constituted fields (including learning psychology, psychophysiology, psychonomics, psychological feature sciences, and pedagogy), too as emergent w. C. Fields of knowledge (e.g. with a common kindle in the topic of eruditeness from device events such as incidents/accidents,[7] or in collaborative learning eudaimonia systems[8]). Investigating in such william Claude Dukenfield has led to the identity of individual sorts of education. For case, encyclopedism may occur as a event of physiological state, or conditioning, operant conditioning or as a outcome of more complicated activities such as play, seen only in relatively intelligent animals.[9][10] Encyclopedism may occur consciously or without aware consciousness. Education that an dislike event can't be avoided or at large may event in a state named educated helplessness.[11] There is bear witness for human behavioral encyclopedism prenatally, in which addiction has been observed as early as 32 weeks into physiological state, indicating that the fundamental troubled arrangement is insufficiently matured and set for learning and remembering to occur very early on in development.[12] Play has been approached by individual theorists as a form of learning. Children experiment with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make substance of their surroundings through and through playing learning games. For Vygotsky, nonetheless, play is the first form of education terminology and human action, and the stage where a child started to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is e'er related to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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