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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I might be showing off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
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whereas True: be taught() Gameplay! In this video I shall be exhibiting off some while True: learn() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical process of feat new understanding, cognition, behaviors, profession, belief, attitudes, and preferences.[1] The cognition to learn is demoniacal by human, animals, and some equipment; there is also testify for some kind of education in indisputable plants.[2] Some encyclopedism is close, spontaneous by a undivided event (e.g. being unburned by a hot stove), but much skill and cognition lay in from perennial experiences.[3] The changes iatrogenic by encyclopedism often last a period of time, and it is hard to characterize conditioned matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity within its state of affairs within the womb.[6]) and continues until death as a consequence of current interactions 'tween citizenry and their surroundings. The nature and processes caught up in encyclopaedism are designed in many established w. C. Fields (including acquisition psychological science, psychological science, psychology, cognitive sciences, and pedagogy), likewise as rising comic of knowledge (e.g. with a common involvement in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in cooperative education condition systems[8]). Investigate in such fields has led to the recognition of different sorts of encyclopaedism. For instance, eruditeness may occur as a event of habituation, or classical conditioning, operant conditioning or as a consequence of more intricate activities such as play, seen only in relatively natural animals.[9][10] Education may occur unconsciously or without aware cognisance. Education that an aversive event can't be avoided or free may outcome in a shape called knowing helplessness.[11] There is evidence for human activity encyclopedism prenatally, in which dependance has been discovered as early as 32 weeks into construction, indicating that the cardinal queasy organisation is sufficiently matured and fit for encyclopedism and mental faculty to occur very early in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make content of their situation through musical performance instructive games. For Vygotsky, nonetheless, play is the first form of encyclopaedism language and human activity, and the stage where a child started to realize rules and symbols.[13] This has led to a view that encyclopaedism in organisms is forever associated to semiosis,[14] and often joint with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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