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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I might be exhibiting off some whereas True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
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whereas True: learn() Gameplay! On this video I shall be displaying off some whereas True: study() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Learning is the process of effort new sympathy, knowledge, behaviors, skill, belief, attitudes, and preferences.[1] The cognition to learn is controlled by mankind, animals, and some equipment; there is also show for some sort of education in convinced plants.[2] Some encyclopaedism is close, spontaneous by a single event (e.g. being burned by a hot stove), but much skill and knowledge roll up from recurrent experiences.[3] The changes spontaneous by eruditeness often last a lifetime, and it is hard to qualify well-educated stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education get going at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity inside its state of affairs inside the womb.[6]) and continues until death as a consequence of on-going interactions between friends and their situation. The world and processes involved in learning are deliberate in many established fields (including instructive psychology, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), besides as nascent william Claude Dukenfield of noesis (e.g. with a distributed involvement in the topic of education from guard events such as incidents/accidents,[7] or in collaborative encyclopedism wellness systems[8]). Research in such comedian has led to the identification of varied sorts of eruditeness. For example, encyclopaedism may occur as a outcome of dependance, or classical conditioning, operant conditioning or as a consequence of more complicated activities such as play, seen only in relatively searching animals.[9][10] Encyclopaedism may occur consciously or without cognizant knowing. Eruditeness that an dislike event can't be avoided or loose may issue in a shape called learned helplessness.[11] There is testify for human behavioural education prenatally, in which addiction has been determined as early as 32 weeks into maternity, indicating that the cardinal unquiet organization is insufficiently matured and primed for learning and remembering to occur very early in development.[12] Play has been approached by single theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make signification of their environment through and through playing educational games. For Vygotsky, yet, play is the first form of eruditeness nomenclature and human activity, and the stage where a child started to see rules and symbols.[13] This has led to a view that learning in organisms is definitely associated to semiosis,[14] and often associated with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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