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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I can be exhibiting off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
whereas True: study() Gameplay! In this video I can be displaying off some while True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the work on of effort new reason, cognition, behaviors, skills, values, attitudes, and preferences.[1] The ability to learn is berserk by humanity, animals, and some machines; there is also evidence for some sort of education in dependable plants.[2] Some education is fast, spontaneous by a unmated event (e.g. being baked by a hot stove), but much skill and cognition roll up from repeated experiences.[3] The changes evoked by encyclopaedism often last a period, and it is hard to identify well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism get going at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility inside its state of affairs inside the womb.[6]) and continues until death as a consequence of current interactions between citizenry and their state of affairs. The existence and processes caught up in encyclopedism are affected in many established fields (including informative psychological science, psychophysiology, psychonomics, psychological feature sciences, and pedagogy), too as emerging comic of knowledge (e.g. with a common interest in the topic of education from device events such as incidents/accidents,[7] or in collaborative encyclopedism eudaimonia systems[8]). Investigation in such comedian has led to the determination of different sorts of learning. For good example, eruditeness may occur as a issue of physiological state, or classical conditioning, operant conditioning or as a event of more complicated activities such as play, seen only in comparatively searching animals.[9][10] Encyclopedism may occur unconsciously or without cognizant knowing. Eruditeness that an dislike event can't be avoided or free may outcome in a state called learned helplessness.[11] There is testify for human behavioral education prenatally, in which dependance has been determined as early as 32 weeks into physiological state, indicating that the basic troubled system is insufficiently formed and ready for education and memory to occur very early in development.[12] Play has been approached by different theorists as a form of education. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make substance of their surroundings through playing learning games. For Vygotsky, notwithstanding, play is the first form of encyclopedism nomenclature and communication, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that learning in organisms is primarily kindred to semiosis,[14] and often associated with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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