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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True study() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I shall be displaying off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
whereas True: learn() Gameplay! In this video I will probably be exhibiting off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Education is the procedure of effort new sympathy, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The ability to learn is possessed by world, animals, and some machinery; there is also info for some kinda education in certain plants.[2] Some education is present, elicited by a separate event (e.g. being hardened by a hot stove), but much skill and knowledge amass from repeated experiences.[3] The changes spontaneous by encyclopaedism often last a life, and it is hard to qualify nonheritable substance that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity inside its situation inside the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween people and their environs. The quality and processes involved in encyclopedism are affected in many established comic (including acquisition psychology, psychology, psychology, cognitive sciences, and pedagogy), likewise as rising comedian of cognition (e.g. with a common fire in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative encyclopaedism health systems[8]). Investigation in such comedian has led to the identity of various sorts of learning. For illustration, eruditeness may occur as a event of dependency, or conditioning, conditioning or as a effect of more complicated activities such as play, seen only in comparatively natural animals.[9][10] Encyclopedism may occur unconsciously or without cognizant awareness. Eruditeness that an aversive event can't be avoided or loose may outcome in a condition called learned helplessness.[11] There is testify for human behavioural learning prenatally, in which physiological state has been discovered as early as 32 weeks into maternity, indicating that the central nervous organisation is insufficiently matured and primed for encyclopedism and mental faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children try out with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make content of their environs through and through action educational games. For Vygotsky, nevertheless, play is the first form of encyclopedism word and human action, and the stage where a child started to realise rules and symbols.[13] This has led to a view that education in organisms is forever accompanying to semiosis,[14] and often related to with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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